A collaborative vertical slice of a psychedelic, creature-feature horror game designed using SCRUM. This project was taken from a GDD created by Edem Edet. The original prompt was to create one level of a first person horror game in which the player gathers evidence of Lovecraftian creature haunting our world.
Ariele Borghi
Concept art, 2D assets, Narrative, Game writing, animation (collaborative), Level design (collaborative)
Elizabeth Miller
Project manager, Coding, Level design, shaders.
Balazs Osvay-Szabo
3D art, 3D assets , Animation.
Temi Sorinmade
Music
Images of the finished vertical slice and a playthrough video.
A playthrough video of the vertical slice, this one does not show the death screen.
Some photo bashed concepts of the swamp looking upwards made using adobe photoshop.
Some photo bashed concepts of the swamp environment made using adobe photoshop.
The decision was to go for a surreal and psychedelic swamp area that seemed to be alive.